package { import flash.display.Sprite; import flash.events.TextEvent; import flash.text.TextField; import flash.text.TextFieldType; import flash.events.KeyboardEvent; public class Main extends Sprite { private var _titleText:TextField = new TextField(); private var _inputText0:TextField = new TextField(); private var _inputText1:TextField = new TextField(); private var _inputText2:TextField = new TextField(); private var _dinamicText0:TextField = new TextField(); private var _dinamicText1:TextField = new TextField(); private var _dinamicText2:TextField = new TextField(); private var _helpText:TextField = new TextField(); private var _outPut:TextField = new TextField(); public function Main() { _titleText.type = TextFieldType.DYNAMIC; _titleText.x = 50; _titleText.y = 20; _titleText.width = 200; _titleText.height = 20; _titleText.text = "평균 사용시간"; addChild(_titleText); _inputText0.type = TextFieldType.INPUT; _inputText0.x = 50; _inputText0.y = 50; _inputText0.width = 60; _inputText0.height = 20; _inputText0.background = true; _inputText0.border = true; _inputText0.text = ""; _inputText0.restrict = "0-9 \\.\\"; addChild(_inputText0); _dinamicText0.type = TextFieldType.DYNAMIC; _dinamicText0.x = 50; _dinamicText0.y = 75; _dinamicText0.width = 200; _dinamicText0.height = 20; _dinamicText0.text = "0-10000숫자입력!"; addChild(_dinamicText0); _inputText1.type = TextFieldType.INPUT; _inputText1.x = 50; _inputText1.y = 100; _inputText1.width = 60; _inputText1.height = 20; _inputText1.maxChars = 4; _inputText1.background = true; _inputText1.border = true; _inputText1.text = ""; addChild(_inputText1); _dinamicText1.type = TextFieldType.DYNAMIC; _dinamicText1.x = 50; _dinamicText1.y = 125; _dinamicText1.width = 200; _dinamicText1.height = 20; _dinamicText1.text = "연산자입력:+,-,*,/"; addChild(_dinamicText1); _inputText2.type = TextFieldType.INPUT; _inputText2.x = 50; _inputText2.y = 150; _inputText2.width = 60; _inputText2.height = 20; _inputText2.restrict = "0-9 \\.\\"; _inputText2.background = true; _inputText2.border = true; _inputText2.text = ""; addChild(_inputText2); _dinamicText2.type = TextFieldType.DYNAMIC; _dinamicText2.x = 50; _dinamicText2.y = 175; _dinamicText2.width = 200; _dinamicText2.height = 20; _dinamicText2.text = "0-10000숫자입력!"; addChild(_dinamicText2); _helpText.type = TextFieldType.DYNAMIC; _helpText.x = 250; _helpText.y = 50; _helpText.width = 280; _helpText.height = 20; _helpText.background = true; _helpText.text = "<입력하시고 엔터를 꼭 눌러주세요>"; addChild(_helpText); _outPut.type = TextFieldType.DYNAMIC; _outPut.x = 250; _outPut.y = 90; _outPut.width = 280; _outPut.height = 60; _outPut.background = true; _outPut.border = true; _outPut.text = "이곳에 결과값이 출력됩니다"; addChild(_outPut); _inputText0.addEventListener(KeyboardEvent.KEY_DOWN, Finput); _inputText1.addEventListener(KeyboardEvent.KEY_DOWN, Finput); _inputText2.addEventListener(KeyboardEvent.KEY_DOWN, Finput); } private function Finput(event:KeyboardEvent):void { var vAnum:String = _inputText0.text; var vBnum:String = _inputText1.text; var vCnum:String = _inputText2.text; if (int(vAnum) >= 0 && int(vAnum) <= 10000) { if (vBnum == "+" || vBnum == "-" || vBnum == "/" || vBnum == "*" || vBnum == "") { _dinamicText1.text = ""; if (int(vCnum) >= 0 && int(vCnum) <= 10000) { switch (vBnum) { case "+" : _outPut.text = String(int(vAnum) + int(vCnum)); break; case "-" : _outPut.text = String(int(vAnum) - int(vCnum)); break; case "*" : _outPut.text = String(int(vAnum) * int(vCnum)); break; case "/" : _outPut.text = String(int(vAnum) / int(vCnum)); break; } } else { _outPut.text = ""; _dinamicText2.text = "0-10000사이의 값을 입력해야 합니다"; } } else _dinamicText1.text = "지원하지 않는 연산자 입니다."; } else _dinamicText0.text = "0-10000사이의 값을 입력해야 합니다"; } } } |